Bit Bucket

A 1.2mi walk after a 4.2mi aborted bike ride. After breaking the valve on my front tire, I had no more air cartridges to inflate my back tire with. It looked fine, and bounced fine, but rode like crap. I was fishtailing every which way from sunday.

I need to get a new stand pump for the house. Our current one deflates tires…


At the end of July, I had a bit of a crisis of self, brought on by a confluence of stressors, and I resolved to do something about it.

I quit Diet Coke, I started walking and biking again, and I’m back on calorie tracking as well.

I’m not perfect on those last two, but I have stayed Diet Coke free, to the confusion of some of my bartenders.

I’m essentially back to square one from 2011. That means a long 18 months to get back to where I was in November of 2012 when I reached that first round of goals.

It may take longer, it may not, but knowing what I have to do to get there helps, even if I don’t want to do it every day.

I need to be careful with my body not to push my limits too hard too soon. There’s the sense memory of when I was a fit athlete doing doubles six days a week, and that’s hard to resist. Jumping back too fast last summer caused my spinal injury and all that came thereafter and I’m still feeling that in places.

But I am committed to doing what I can, when I can.

Here’s to a better September.


sausage problem

  • Tom:

    *returns from 13th St. Meats with 4 lb of sausage*

  • Tom:

    I may have a sausage problem.

  • Me:

    *stammers due to traffic jam of potential wisecracks in my brain*

  • Tom:

    I got 4 bratwursts, 4 half-smokes, and 8 roasted poblano.

  • Me:

    Yum!

  • Tom:

    The roasted poblano is SO GOOD. It's like a party in your face!

  • Me:

    Like a sausage party in your mouth?

  • Tom:

    ...

  • Tom:

    VERITABLY.


rnaryjune:

Dalek//Into The Dalek

DON’T EVEN TOUCH ME RIGHT NOW.

So, not the first time we heard this. Got it.

Source rnaryjune


All this is to say that pigeons, having fallen from grace in the eyes of humans, already have it kind of rough. But it gets worse. Because pigeons, I recently learned, also have to worry about being eaten. By pretty much everything.

The GIF Guide To Pigeons And The Animals That Eat Them

Don’t look TJ.

Everyone else: who knew that catfish and turtles could dispatch a pigeon?!

Source io9.com


On Tuesday, dozens of residents spoke at a Davis City Council meeting to press it to jettison the military vehicle, and the council voted 3-1 to ask the police department to come up with a plan to do that.

Source chicagotribune.com


twistedtwinsproductions:





I am in tears laughing at this. It only gets funnier the longer you look at it.


Can’t not reblogStill laughing really hard.Chortling even.

twistedtwinsproductions:

image

I am in tears laughing at this. It only gets funnier the longer you look at it.

Can’t not reblog

Still laughing really hard.

Chortling even.

Source foodfinisher


Runner friends, how do you not complete wreck the balls of your feet? Mine are a total mess right now. I’ve lost layer and layer off the ball, and today my socks were red when I was done.

Ow.

ow ow ow.

40 miles in August, though.

Runner friends, how do you not complete wreck the balls of your feet? Mine are a total mess right now. I’ve lost layer and layer off the ball, and today my socks were red when I was done.

Ow.

ow ow ow.

40 miles in August, though.


not much for stop signs, is he?

If you watched my time-lapse ride yesterday, you’ll see I’m not much for them either.

Davis is a much safer place to bike than 99.5% of the other cities on the planet. He’ll be fine.


My Dad is a camera enthusiast (both video and still), and saw much in the potential of Hyperlapse, the same as I did. After showing off my trip down Rock Creek Parkway yesterday, and my later attempts at a bike-mounted time-lapse, he posited a comparison.

He mounted up his iPhone 5 and his Go Pro Hero 3 to his recumbent, and took a trip around the block. This one-minute video is the result.

The iPhone video is first, followed by the Go Pro. The iPhone took approximately a minute to process, while Final Cut and the Go Pro took around 15 minutes to create (including data capture).

I would say that the stabilization in the iPhone/Hyperlapse video is actually slightly better with the side to side shimmy than Final Cut is with the Go Pro video, especially around that second turn.

That an app on our iPhones can do an interesting party trick for video (admittedly, one used to incredible effect by Drew Geraci in the House of Cards titles) more quickly and with better fidelity than a solid mobile camera and one of the best editing platforms on the market is impressive indeed.

That’s what innovation looks like.

Good job, Instagram. Good job, Facebook.

Source vimeo.com


If I can disrupt your content distribution strategy from my iPhone, then maybe something is wrong with your content distribution strategy.

Source observer.com


The distance/cadence sensor on my bike is wonky, and between that and a stop/start that didn’t engage after a break, my ride count was totally broken. Gmap-Pedometer to the rescue.

18.53 mi all told. Some hyper lapses coming.

Ride Total: 18.53mi
Cals: 1200?
Time: 1h 30m

2014 Distance: 122.30mi
2014 Outside: 122.30mi
2014 Inside: 0.00mi

The distance/cadence sensor on my bike is wonky, and between that and a stop/start that didn’t engage after a break, my ride count was totally broken. Gmap-Pedometer to the rescue.

18.53 mi all told. Some hyper lapses coming.

Ride Total: 18.53mi
Cals: 1200?
Time: 1h 30m

2014 Distance: 122.30mi
2014 Outside: 122.30mi
2014 Inside: 0.00mi


jessicalprice:

wilwheaton:

konradwerks:

The situation is just intolerable. 
There have been a lot of really insightful write-ups recently. A broader perspective—and I almost cringe to say—catch-all by Molly Crabapple left me gasping for breath. This write up, by Elizabeth Sampat giving her thoughts on an industry that’s very dear to me, delivered the final blow and left me in tears.
It’s really rare that I create from a place of grief. It’s just not how I operate. But it’s largely what I have openly felt for the last few days, and reflecting on it, it’s been there for far longer.
This quote from Elizabeth’s piece— “We should have a war memorial for all of the women we have lost to this. We should lay flowers and grieve and see our reflections in stone.”— struck a very literal chord in me.
So yeah, here it is. A place just for me where I can light a candle and remember all of the wonderful people I probably will never get the chance to meet.  Folks that have been driven away by these horrible fucks that have the audacity to think they know what gaming and community is about.
en memoriam.

I have never, in my life, been ashamed to call myself a gamer. Until now. These misogynist little shitbags are a disgrace to our community.
All of us who care about gaming need to step up and save our community, while there is still something about it that’s worth saving.

Please do. Why are the men who want to drive women out of games so much louder than most of our male colleagues, our male gaming group members, our male friends, our male fans?
Your voices are louder than ours will ever be, at least in this arena; they won’t listen to us, because they think that listening to women proves they aren’t men. They’re trying to prove their manhood upon our work and our reputations and our wellbeing. Tell them that as a man, you’re not impressed.
They won’t listen to us, but they might listen to you. 
When’s the last time a female dev got an outpouring of support from men in the industry and in fandom when people first started harassing her (does it have to progress to the point where her children are being threatened at school, where she is driven from her home, before any sort of critical mass of men gets loud and says that this is not okay)? You don’t, incidentally, have to like her or her game to stand up and say that rape and death threats are not acceptable, that disagreement and legitimate criticism are not the same as harassment, that posting a dev’s home address or bank account numbers is something that has no legitimate place in discourse about games. When’s the last time men who love games and are in favor of working in games not being the most abuse-filled profession out there were half as loud as men who want to make it intolerable for women to make games?
I mean, imagine a world, just for a moment, in which when a female dev (or, for that matter, a male one) gets told by police that she probably shouldn’t spend the night at her home because of the threats she’s received from gamers, that gamers raise the money for her hotel room (or better, to hire some burly security people to spend the night watching her house so she doesn’t have to flee her home). In which a hundred people or so who spend all those hours righting injustices on their PCs and Playstations and Xboxes chip in $5 each to stop injustice against the kind of people who enabled them to enjoy all those hours of gaming in the first place.
Tell them, as they claim we aren’t real gamers, aren’t real geeks, got hired because we were female, must have slept with someone to get into the industry, aren’t real, aren’t legitimate, aren’t true, are ruining games with our presence, that our love for games, for geekdom, for fandom, is not in question.
Our right to be here is not in question. 
They have raised the price for women just to be here, just to do our jobs, just to play our games, just to wear our costumes, just to show up, so high it’s heartbreaking.
But women are still making games and we’re not going anywhere. Tell them that in raising the cost for women to remain, they haven’t made their targets less. They haven’t shown that women aren’t legitimate game makers, they haven’t shown that women aren’t real fans, they haven’t shown that women don’t belong here. 
All they’ve done is highlight women’s steel, women’s resilience, women’s determination. 
And that in and of itself is sad, that I haven’t met a female game industry veteran who isn’t battle-scarred and tougher than any ten guys I’ve worked with. This is supposed to be art. There’s supposed to be room for gentleness and delicacy and delight and nuance and vulnerability and all the other things that the strangling, one-note demands of man-child fans and the wretched hostility and cloying malice of interactions with them is crushing out of people who work in the industry. They’re the ones destroying games, not women. 
Fandom is supposed to be about loving a thing.
How can you love something when you want to destroy the people who made it? How can you love something when you want to chase away the people who also see how wonderful it is? What does all of this — driving Zoe and Anita out of their homes, sending rape and death threats to any female dev who dares express an opinion (or, for that matter, harassing women in comic book stores and game conventions) — have to do with being a fan?
Tell them, when they go after a female game dev who’s put in crazy hours and sacrificed her personal life and worked herself to the bone to bring them a game, that her love for games, her legitimacy as a gamer, her worth to games is not in question. 
Tell them theirs is. Tell them loudly. 

I feel pretty strongly that Jessica is so, so, so, so right.

jessicalprice:

wilwheaton:

konradwerks:

The situation is just intolerable.

There have been a lot of really insightful write-ups recently. A broader perspective—and I almost cringe to say—catch-all by Molly Crabapple left me gasping for breath. This write up, by Elizabeth Sampat giving her thoughts on an industry that’s very dear to me, delivered the final blow and left me in tears.

It’s really rare that I create from a place of grief. It’s just not how I operate. But it’s largely what I have openly felt for the last few days, and reflecting on it, it’s been there for far longer.

This quote from Elizabeth’s piece— “We should have a war memorial for all of the women we have lost to this. We should lay flowers and grieve and see our reflections in stone.”— struck a very literal chord in me.

So yeah, here it is. A place just for me where I can light a candle and remember all of the wonderful people I probably will never get the chance to meet.  Folks that have been driven away by these horrible fucks that have the audacity to think they know what gaming and community is about.

en memoriam.

I have never, in my life, been ashamed to call myself a gamer. Until now. These misogynist little shitbags are a disgrace to our community.

All of us who care about gaming need to step up and save our community, while there is still something about it that’s worth saving.

Please do. Why are the men who want to drive women out of games so much louder than most of our male colleagues, our male gaming group members, our male friends, our male fans?

Your voices are louder than ours will ever be, at least in this arena; they won’t listen to us, because they think that listening to women proves they aren’t men. They’re trying to prove their manhood upon our work and our reputations and our wellbeing. Tell them that as a man, you’re not impressed.

They won’t listen to us, but they might listen to you. 

When’s the last time a female dev got an outpouring of support from men in the industry and in fandom when people first started harassing her (does it have to progress to the point where her children are being threatened at school, where she is driven from her home, before any sort of critical mass of men gets loud and says that this is not okay)? You don’t, incidentally, have to like her or her game to stand up and say that rape and death threats are not acceptable, that disagreement and legitimate criticism are not the same as harassment, that posting a dev’s home address or bank account numbers is something that has no legitimate place in discourse about games. When’s the last time men who love games and are in favor of working in games not being the most abuse-filled profession out there were half as loud as men who want to make it intolerable for women to make games?

I mean, imagine a world, just for a moment, in which when a female dev (or, for that matter, a male one) gets told by police that she probably shouldn’t spend the night at her home because of the threats she’s received from gamers, that gamers raise the money for her hotel room (or better, to hire some burly security people to spend the night watching her house so she doesn’t have to flee her home). In which a hundred people or so who spend all those hours righting injustices on their PCs and Playstations and Xboxes chip in $5 each to stop injustice against the kind of people who enabled them to enjoy all those hours of gaming in the first place.

Tell them, as they claim we aren’t real gamers, aren’t real geeks, got hired because we were female, must have slept with someone to get into the industry, aren’t real, aren’t legitimate, aren’t true, are ruining games with our presence, that our love for games, for geekdom, for fandom, is not in question.

Our right to be here is not in question. 

They have raised the price for women just to be here, just to do our jobs, just to play our games, just to wear our costumes, just to show up, so high it’s heartbreaking.

But women are still making games and we’re not going anywhere. Tell them that in raising the cost for women to remain, they haven’t made their targets less. They haven’t shown that women aren’t legitimate game makers, they haven’t shown that women aren’t real fans, they haven’t shown that women don’t belong here. 

All they’ve done is highlight women’s steel, women’s resilience, women’s determination. 

And that in and of itself is sad, that I haven’t met a female game industry veteran who isn’t battle-scarred and tougher than any ten guys I’ve worked with. This is supposed to be art. There’s supposed to be room for gentleness and delicacy and delight and nuance and vulnerability and all the other things that the strangling, one-note demands of man-child fans and the wretched hostility and cloying malice of interactions with them is crushing out of people who work in the industry. They’re the ones destroying games, not women. 

Fandom is supposed to be about loving a thing.

How can you love something when you want to destroy the people who made it? How can you love something when you want to chase away the people who also see how wonderful it is? What does all of this — driving Zoe and Anita out of their homes, sending rape and death threats to any female dev who dares express an opinion (or, for that matter, harassing women in comic book stores and game conventions) — have to do with being a fan?

Tell them, when they go after a female game dev who’s put in crazy hours and sacrificed her personal life and worked herself to the bone to bring them a game, that her love for games, her legitimacy as a gamer, her worth to games is not in question. 

Tell them theirs is. Tell them loudly. 

I feel pretty strongly that Jessica is so, so, so, so right.

Source konradwerks


If Steve Jobs was handed a pen and asked "Sell me this pen", how would he go about it? - Quora

tiffanyb:

The top answer on this question, by Jong-Moon Kim, made me instantly want this pen.

Welp. I kinda do want that now.

Please be announced in September…



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